![]() It's been 3 months working an average of 15h/day. I got really motivated and have not stopped yet. Now, with the last Unite demo done, I didn't have much else to do, so I decided to put all my efforts here.įrom what I see on twitter, I put the first stone of Fog Volume 3 in October. Until now I have not worked too much on it, some weeks last year and some bug fixing here and there. I was really busy by that time, working full time on Deadlight, writing some skin and atmosphere Tech for The Forest and teaching UDK at U-TAD, but I found the time to do a first implementation. I didn't decide to do it by myself, but Robert Briscoe asked me if I could do it for his project Dear Esther. It was 2013 when I started developing Fog Volume.
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